Barefoot Betters Studio

We build games, game engines and knowledge systems that their owners keep, plus the tools we use to run all of it. Everything here is in production, in development or in a working pilot, and each page says which.

Games

  • Legendary Arena

    Live

    A skill-first online deck-building game. Every game is fair, every result can be proven, and every rank means something.

  • Herbs vs. Ailments

    In design

    A four-player co-op tower-defense game where the plants are real herbs and the enemies are ailments. Players learn herbology by winning.

Engines

  • TerraGlyph Engine for ScummVM

    Research

    An open-source ScummVM engine that plays The Learning Company's Scooby-Doo! CD-ROM adventures (2000–2003) on modern machines.

Templates

  • Studio Dashboard

    In use

    One private dashboard per project, built from a single file the project already keeps current. Focus, milestones, costs and the work queue on one screen.

  • ewiki Hugo Theme

    v1.1.1

    A Hugo theme for engineering wikis written in plain Markdown on GitHub: fast, private or public, no JavaScript, and builds that come out byte-identical every time.

Knowledge systems

  • Second Brain

    Pilot

    We move your years of notes into a private knowledge base you own, then teach you to run it. Ask it anything; every answer quotes your own words and names its source.

  • Seminary Teacher Tex

    Pilot

    A second brain built for seminary teachers: years of lesson ideas, scripture references and study notes you can ask anything, in your own words.

Engineering

  • GIS Engineering

    Sister firm

    Our founder's civil engineering firm. The studio builds its software: CAD standards automation, analysis workflows and the firm's engineering knowledge base.